Here Forever" — Рўс‚р°с‚сњрё Рѕр° С‚рµрјсѓ: "we Were
: Some reviewers encountered clipping issues, animation loops, and "micro-loads" that suggest the game could have used a bit more polish.
: Reviewers at VGamingNews and Hey Poor Player point to the "chunky-charm" art style and spooky sound design as major contributors to its immersive, often unsettling atmosphere. While mostly positive, some articles point out specific
: GamingTrend argues that the game feels like a "slog" at times due to "artificially extended" puzzle repetition. Reviews from IGN and IGN Nordic praise the
While mostly positive, some articles point out specific "pain points": While mostly positive
: Unlike its predecessors, which were relatively short, Forever offers a substantial 10–12 hour campaign. TheGamer notes it as the most approachable entry for newcomers despite being the fourth installment. Critical Perspectives: "A Frustratingly Fun Slog"
: The game relies entirely on verbal communication via walkie-talkies. Reviews from IGN and IGN Nordic praise the puzzles for being some of the "cleverest and most satisfying" in the genre, testing everything from symbol recognition to complex logic.
“The puzzles are tough – there's no getting around that – but even the ones we spent the longest on had that ‘eureka’ moment that made it all worth it.” IGN We Were Here Forever Review
