UKRAINE EXPANSION V0.9 1.45
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UKRAINE EXPANSION V0.9 1.45
UKRAINE EXPANSION V0.9 1.45 UKRAINE EXPANSION V0.9 1.45 MDL Import / Export For Blender 2.8+
Hey folks. I'm just passing by to announce that I'm (unofficially) picking up the work from QuakeForge for the MDL Import/Export add-on for Blender.
I'm currently adapting the code to work with blender 2.8 or greater (I hope) from now and also start adding some new features.

On that note, I'll need testers or people willing to use it so I can maintain it with a pretty smile. :-)
For now, the importer seems to be working OK, the exporter is next and that's when I'll need most of the test work. But feel free to start importing models into the latest version of Blender!

Changes:
+Added support for Quake Hexen II palettes and palette picker
+Added shadeless material to the render view
+Added import re-scaling option
~Fixed Import API for Blender 2.8
~Minor fixes
-Removed export support for now

To download and test, install the add-on the zip at https://github.com/victorfeitosa/quake-hexen2-mdl-export-import/archive/adapting-to-blender-2-8.zip

For now, send PMs for bug reports and whatnot. I'll soon add guidelines to contributing and bug reporting.

Happy modelling!
UKRAINE EXPANSION V0.9 1.45

: Includes vital road connections to other map mods like Poland Rebuilding , Południowa Polska , and the Carpathian Addon .

: Reworked road connections between the city and the Hungarian border. How to Install

the mod in the Mod Manager within the ETS2 main menu, ensuring it is placed in the correct load order relative to ProMods. Note on Game Version

: Requires and works alongside ProMods 2.62 to fix road breaks and merge new content seamlessly.

UKRAINE EXPANSION V0.9 1.45Cool, Good Job! 
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused. 
UKRAINE EXPANSION V0.9 1.45 
Does this generate the bunch of QC code necessary to map frames? :D 
UKRAINE EXPANSION V0.9 1.45Not Really 
But thats a good idea. When exporting is done I might add that in eventually. 

Ukraine: Expansion V0.9 1.45

: Includes vital road connections to other map mods like Poland Rebuilding , Południowa Polska , and the Carpathian Addon .

: Reworked road connections between the city and the Hungarian border. How to Install UKRAINE EXPANSION V0.9 1.45

the mod in the Mod Manager within the ETS2 main menu, ensuring it is placed in the correct load order relative to ProMods. Note on Game Version : Includes vital road connections to other map

: Requires and works alongside ProMods 2.62 to fix road breaks and merge new content seamlessly. UKRAINE EXPANSION V0.9 1.45

UKRAINE EXPANSION V0.9 1.45What Is Ask Myself 
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3? 
UKRAINE EXPANSION V0.9 1.45#7 
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl 
UKRAINE EXPANSION V0.9 1.45Actually 
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl 
UKRAINE EXPANSION V0.9 1.45Niiiice 
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.

What else comes to mind? 
UKRAINE EXPANSION V0.9 1.45 
Flags, fire, chains, breaking doors, breaking walls, etc. 
UKRAINE EXPANSION V0.9 1.45
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