: Includes vital road connections to other map mods like Poland Rebuilding , Południowa Polska , and the Carpathian Addon .
: Reworked road connections between the city and the Hungarian border. How to Install
the mod in the Mod Manager within the ETS2 main menu, ensuring it is placed in the correct load order relative to ProMods. Note on Game Version
: Requires and works alongside ProMods 2.62 to fix road breaks and merge new content seamlessly.

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.
Ukraine: Expansion V0.9 1.45
: Includes vital road connections to other map mods like Poland Rebuilding , Południowa Polska , and the Carpathian Addon .
: Reworked road connections between the city and the Hungarian border. How to Install UKRAINE EXPANSION V0.9 1.45
the mod in the Mod Manager within the ETS2 main menu, ensuring it is placed in the correct load order relative to ProMods. Note on Game Version : Includes vital road connections to other map
: Requires and works alongside ProMods 2.62 to fix road breaks and merge new content seamlessly. UKRAINE EXPANSION V0.9 1.45

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.