: Uses the medical system to treat severe Injuries and Maladies more effectively than a standard bedroll.
This feature expands the existing by allowing players to establish semi-permanent presence in the wilderness.
: Allows for the storage and curing of hunted meats (Moose, Bison) to manage Hunger and Thirst over long expeditions.
: Increases "Morale" and "Sanity" by displaying high-tier loot or legendary items found in endgame dungeons.
While version is an older build (Equipment III era), implementing these features today would align with the transition toward the "Rags to Riches" update goals, which emphasize making the world feel less like a "back and forth" trip between a single town and a dungeon.