How should the character this trait? (Is it permanent from birth, or earned through bad deeds?)
Passive hostility. Guards may attack on sight in "Holy" zones. To help me refine this draft for you, could you tell me:
: Town guards may follow the player closely or check their inventory more frequently.
: Many NPCs will refuse to speak to the player or offer "cold" responses.
: Criminals and other outcasts may be more willing to trust you.
What is this for? (A video game, a tabletop RPG, or a creative writing piece?) What is the setting ? (Sci-fi, high fantasy, or modern day?)