No dialogue or written text; the story is told entirely through visual cues and sound effects. 🧩 Gameplay & Puzzles

Traditional point-and-click; interact with the environment to solve organic puzzles. 🎨 Artistic Direction & Sound

To see the game's unique puzzles and art style in action, check out these walkthroughs:

2007 Webby Award winner and Best Web Browser Game at the 2007 IGF.

Hand-crafted environments that feel both alien and familiar.

A soothing, eclectic score composed by Tomáš "Floex" Dvořák, which won the Flashforward Film Festival award for Original Sound.

Environmental manipulation, such as feeding creatures to trigger reactions or finding parts to fix machinery.

Track the aliens to their home planet, infiltrate their base, and find a way back home after a crash landing.

Samorost 2 May 2026

No dialogue or written text; the story is told entirely through visual cues and sound effects. 🧩 Gameplay & Puzzles

Traditional point-and-click; interact with the environment to solve organic puzzles. 🎨 Artistic Direction & Sound

To see the game's unique puzzles and art style in action, check out these walkthroughs: Samorost 2

2007 Webby Award winner and Best Web Browser Game at the 2007 IGF.

Hand-crafted environments that feel both alien and familiar. No dialogue or written text; the story is

A soothing, eclectic score composed by Tomáš "Floex" Dvořák, which won the Flashforward Film Festival award for Original Sound.

Environmental manipulation, such as feeding creatures to trigger reactions or finding parts to fix machinery. Hand-crafted environments that feel both alien and familiar

Track the aliens to their home planet, infiltrate their base, and find a way back home after a crash landing.