Roll20-cheat-dice Here
: Using the platform's 3D Dice feature is often recommended, as these visual representations are harder to manipulate through simple packet editing.
: The primary technical method involves hijacking the window.WebSocket.prototype.send function. By using tools like Tampermonkey or Charles Proxy , users can intercept outgoing data packets. roll20-cheat-dice
: Encouraging players to use official character sheet buttons rather than custom macros makes it easier to verify that standard modifiers are being used. : Using the platform's 3D Dice feature is
: A showcase repository illustrating how to hijack WebSocket objects to modify client-side dice results. : Encouraging players to use official character sheet
GMs can use built-in Roll20 features to verify the integrity of dice rolls and prevent common exploits:
: Some exploits allow players to "throw away" unfavorable rolls before they are finalized. Since the client reports the final result to the game log, a player can repeatedly roll until a desired number is generated, then only permit that specific packet to reach the server.
Several community-developed projects on platforms like GitHub demonstrate these vulnerabilities for educational or illustrative purposes: