Resources.assets

Unity must build the entire index of this file at startup. If you have thousands of assets, this can cause significant delays (several seconds on mobile) before the game even starts.

When you build a Unity project, the engine identifies every folder named . It then packages all contents—including textures, prefabs, audio clips, and materials—into a single serialized file called resources.assets . This file also contains an index (a lookup tree) that allows the game to find these assets by their file path at runtime using the Resources.Load() command. 2. The Pros and Cons of Using Resources resources.assets

Everything in the Resources folder is included in your build, regardless of whether it’s actually used in a scene. Unity must build the entire index of this file at startup

While the system is convenient, it is often considered a "double-edged sword" by developers. The Pros and Cons of Using Resources Everything