Standard for this era of modding, the map likely contains 3–5 hidden areas revealed by interacting with "off-colored" walls or recessed panels.
The pacing is generally brisk, though some areas may feel cramped if played with modern source ports that allow for jumping or crouching, which the original level geometry might not have intended. Gameplay & Difficulty rbl7.zip
Ammo is usually sufficient, provided you aren't wasteful. Health pickups are strategically placed near major combat arenas to reward aggressive play. Standard for this era of modding, the map
Anticipate ambush-heavy encounters. The designer likely uses "monster closets"—walls that open behind the player after they pick up a key or item. Standard for this era of modding