Here is a short story exploring what happens when that property changes. The Day the Music Didn't Stop
Players began to leave. The city’s carefully crafted atmosphere was replaced by the sound of 1,000 exploding ducks.
The developers scrambled. They looked at the logs and saw that one line of code. They realized that by setting RespectFilteringEnabled to false , they had essentially handed a megaphone to every exploiter and prankster in the game. Make only specific sounds RespectFilteringEnabled?
One player found a "Loud Screaming" audio ID. Because the city was no longer filtering sound playback, the scream echoed into the ears of all 50 people in the server simultaneously.
The "Respect" was gone. Suddenly, a single "Noob" player in the town square equipped a Golden Boombox. On his screen, he pressed . Because RespectFilteringEnabled was now false , the game engine didn't just play the sound for him—it broadcast the sound ID to the server, which then dutifully told every other player to play it, too. Within minutes, Cyber-City turned into a sonic nightmare:
Here is a short story exploring what happens when that property changes. The Day the Music Didn't Stop
Players began to leave. The city’s carefully crafted atmosphere was replaced by the sound of 1,000 exploding ducks. print(game:GetService("SoundService").RespectFi...
The developers scrambled. They looked at the logs and saw that one line of code. They realized that by setting RespectFilteringEnabled to false , they had essentially handed a megaphone to every exploiter and prankster in the game. Make only specific sounds RespectFilteringEnabled? Here is a short story exploring what happens
One player found a "Loud Screaming" audio ID. Because the city was no longer filtering sound playback, the scream echoed into the ears of all 50 people in the server simultaneously. The developers scrambled
The "Respect" was gone. Suddenly, a single "Noob" player in the town square equipped a Golden Boombox. On his screen, he pressed . Because RespectFilteringEnabled was now false , the game engine didn't just play the sound for him—it broadcast the sound ID to the server, which then dutifully told every other player to play it, too. Within minutes, Cyber-City turned into a sonic nightmare: