A real-time calculation of total weight compared to Manty’s strength stat, triggering movement penalties if exceeded. 3. Implementation Steps Developing this feature requires a structured approach: Define the Item Schema: Create a base class for all items.
Use a 2D array int[width, height] to track occupied slots. When a player moves an item, the controller checks if the target slots are 0 (empty). manty_inventory.rar
Rather than a simple list, items occupy specific dimensions (e.g., a sword is , a potion is ). This adds a "Tetris-like" management layer to gameplay. A real-time calculation of total weight compared to
A "tidy" button that uses a packing algorithm to reorganize items and maximize free space. items occupy specific dimensions (e.g.