Hostile

Hostile

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Introduction
Configuring XPax
Using XPax
Main Screen
Manifest Screen
Diagram Screen
Aircraft Screen
Report Screen
Options Screen
Networked Configuration
Credits

Appendix
SimConnect Troubleshooting

 

Welcome To XPax - A Passenger Simulation Add-on for FSX and FS9!

Hostile May 2026

The colony now lives in a fragile, "hostile" truce with the planet—it’s still dangerous, but not deadly to those who respect it. The story ends with Eva realizing the true "hostile" entity was the human desire for total control.

Eva realizes that the "natural disasters" are tactical strikes. The ecosystem is destroying the machines that poison it but sparing the organic life. It’s not hostile—it’s protecting itself. Hostile

The massive, sentient vegetation pauses at the door, sensing the lack of mechanical aggression. Eva, using her understanding of the ecology, manages to re-engineer the core to sync with the planet's pulse rather than forcing it to change. Thorne, having failed to bring "order," is discredited. The colony now lives in a fragile, "hostile"

Dr. Eva Rostova arrives on Aethelgard , a planet with 6-month dark, freezing winters and 6-month scorching summers. The previous, conventionally-built, research hub has been destroyed. The surviving colony is losing hope and turning into a “hostile work environment”. Eva is the only one who can fix the environmental core. She is instantly met with hostility from Commander Thorne, who wants to blast the planet into submission, while Eva sees signs that the environment is fighting back strategically. The ecosystem is destroying the machines that poison

The planet’s sentient ecosystem (not a monster, but a sentient, adaptive environment). The Story Structure 1. The Hook (Introduction)

The Hub A.I. begins failing, mimicking the paranoia of the colonists. The workers, scared, act in a "hostile" manner toward one another.

The folly of trying to conquer nature.

 
Passengers and their individual statistics including health and approval rating are constantly updated based on the performance of the flight. The entire flight process, from pre-boarding to deplaning, is simulated and supplemented by multimedia content including audio and video.
 
Hostile
Cabin attendants, Gate Attendants and Captain voice sets are included and fully customizable using the easy options screen. New voice sets can be recorded with a few clicks of the mouse. Video, provided in a “Passenger point-of-view” format is also fully customizable within the interface with bit of simple movie production.
 
XPax is designed to run along-side FS and automatically senses when certain phases of the flight take place, launching appropriate events, audio and video.
 
With XPax, everything you do is monitored closely and the passengers will react accordingly.  Using abrupt control movements, climbing or descending too fast, obtaining unusual attitudes, too many g-forces, aggressive taxi turns or a hard landing will all reduce passenger satisfaction and in extreme cases will cause injuries!
 
Many other features, as well as a comprehensive user guide and top-notch HiFi customer support are all included.
 
Features

The colony now lives in a fragile, "hostile" truce with the planet—it’s still dangerous, but not deadly to those who respect it. The story ends with Eva realizing the true "hostile" entity was the human desire for total control.

Eva realizes that the "natural disasters" are tactical strikes. The ecosystem is destroying the machines that poison it but sparing the organic life. It’s not hostile—it’s protecting itself.

The massive, sentient vegetation pauses at the door, sensing the lack of mechanical aggression. Eva, using her understanding of the ecology, manages to re-engineer the core to sync with the planet's pulse rather than forcing it to change. Thorne, having failed to bring "order," is discredited.

Dr. Eva Rostova arrives on Aethelgard , a planet with 6-month dark, freezing winters and 6-month scorching summers. The previous, conventionally-built, research hub has been destroyed. The surviving colony is losing hope and turning into a “hostile work environment”. Eva is the only one who can fix the environmental core. She is instantly met with hostility from Commander Thorne, who wants to blast the planet into submission, while Eva sees signs that the environment is fighting back strategically.

The planet’s sentient ecosystem (not a monster, but a sentient, adaptive environment). The Story Structure 1. The Hook (Introduction)

The Hub A.I. begins failing, mimicking the paranoia of the colonists. The workers, scared, act in a "hostile" manner toward one another.

The folly of trying to conquer nature.

Requirements:

  • Microsoft Flight Simulator X or Flight Simulator 2004

  • FSX Requires Service Pack 1 (which includes SP1 SimConnect), and FS9 requires FSUIPC v3.75 or later (available free from http://www.schiratti.com/dowson.html)

  • Windows XP or later (earlier operating systems not officially supported)

  • 1GB+ RAM

  • 500MB+ Free Hard Drive Space

  • .NET 2.0 (included with installation package)

  • Windows Media Player v11 or later

  • Internet Explorer v7 or later