Often includes "spying" mechanics or wins on a tie.
Users on the r/DnD and r/gwent subreddits frequently share PDFs and spreadsheets of these rules. gwint_dnd_system.rar
Homebrew versions often adapt the traditional Witcher factions with specific D&D-flavored abilities: Often includes "spying" mechanics or wins on a tie
Cards are used to manipulate these rolls. For example: gwint_dnd_system.rar
Force an opponent to roll with disadvantage or subtract a penalty (like a d4) from their total.
Grant passive abilities or allow for rerolls under specific conditions.
Unlike the standalone video game, these homebrew systems typically simplify Gwent to make it playable during a tabletop session without requiring a separate physical deck for every player. Matches are generally best-of-three rounds .