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File: Hot.springs.story.2.zip ... -

: In the early game, buildings are generally unmovable, requiring you to build around obstacles. You will eventually unlock the ability to move structures later in the game.

: Different demographics have unique preferences. Increasing your popularity with specific groups will attract more of those guests and encourage longer stays. File: Hot.Springs.Story.2.zip ...

: Increase your resort's rank to earn Medals and unlock prestigious rewards. Structures and Customization : In the early game, buildings are generally

Buildings are categorized into three main types, each serving a specific purpose in your resort's ecosystem: : In the early game

: Use environmental items to boost the "Scenery" stat of your baths. High scenery is essential for attracting high-paying guests and winning guide rankings.

Transcript:Manual (Hot Springs Story 2) - The Kairosoft Wiki