File: Hot.springs.story.2.zip ... -
: In the early game, buildings are generally unmovable, requiring you to build around obstacles. You will eventually unlock the ability to move structures later in the game.
: Different demographics have unique preferences. Increasing your popularity with specific groups will attract more of those guests and encourage longer stays. File: Hot.Springs.Story.2.zip ...
: Increase your resort's rank to earn Medals and unlock prestigious rewards. Structures and Customization : In the early game, buildings are generally
Buildings are categorized into three main types, each serving a specific purpose in your resort's ecosystem: : In the early game
: Use environmental items to boost the "Scenery" stat of your baths. High scenery is essential for attracting high-paying guests and winning guide rankings.
Transcript:Manual (Hot Springs Story 2) - The Kairosoft Wiki