Fe Annoying Sound Controll Script *op* | Hydrog... -
Should the script the sounds or just Mute them locally?
Prints the ID of every sound played in the console so you can identify the source of annoying music. FE Annoying Sound Controll Script *OP* | Hydrog...
local MAX_VOLUME = 0.5 local FORBIDDEN_IDS = {1234567, 8901234} -- Add annoying IDs here local function cleanSound(sound) if sound:IsA("Sound") then -- Volume Control if sound.Volume > MAX_VOLUME then sound.Volume = MAX_VOLUME end -- Blacklist Check for _, id in pairs(FORBIDDEN_IDS) do if sound.SoundId:find(tostring(id)) then sound:Stop() end end end end -- Scan existing and watch for new game.Workspace.DescendantAdded:Connect(cleanSound) for _, v in pairs(game.Workspace:GetDescendants()) do cleanSound(v) end Use code with caution. Copied to clipboard Should the script the sounds or just Mute them locally
Select a specific user and silence all sounds parented to their character or tools. Copied to clipboard Select a specific user and
Prevents sounds from triggering when an object is deleted (a common trick for loud exit noises). 📜 Example Script Logic (Functional)
Are you targeting a specific game, or do you want a script?
Mute specific Sound IDs commonly used for "earrape" or loud noises. 🛠️ Advanced Manipulation Features 🎯 Targeted Controls