Dune.spice.wars.v0.3.13.18762.early.access.zip -
: This version utilized a "Spice Tax" or "Imperial Basin Levy" system that forced players to constantly balance selling spice for Solari (gold) versus stockpiling it to appease the Spacing Guild and the Landsraad.
Released during the Early Access period, this specific build focused heavily on balancing the economy and refining the combat mechanics that define the struggle for Arrakis. At this stage, the game featured the core factions—House Atreides, House Harkonnen, the Smugglers, and the Fremen—each vying for control over spice blows and polar regions. Key Features of this Development Stage Dune.Spice.Wars.v0.3.13.18762.Early.Access.zip
: The game eventually added legendary figures like Duncan Idaho and Gurney Halleck as playable hero units on the battlefield. : This version utilized a "Spice Tax" or
Since version 0.3.13, Dune: Spice Wars has evolved significantly: Key Features of this Development Stage : The
: The "Hegemony" system was the primary way to track overall progress. Reaching specific thresholds unlocked unique faction bonuses, such as the Atreides' ability to peacefully annex villages or the Harkonnens' use of "Sacrifice" to boost industrial output. Evolution to Full Release
: Version 0.3.x introduced significant refinements to military units. Players had to manage "Command Points" and supply lines carefully; straying too far into the deep desert without proper logistics often resulted in losing entire divisions to dehydration or Shai-Hulud (the Great Sandworm).
: House Corrino (the Emperor) and House Ecaz were added in later major updates.