Strength, Dexterity, Constitution, Perception, Intelligence, and Charisma. Unlike many RPGs, these are mostly static once the game begins.
The version 0.8 build utilized a "learn by doing" system similar to Quest for Glory or The Elder Scrolls , but with strict tactical limits: Colony.Ship.v0.8.247.part1.rar
Dictate how many shots, moves, or gadget uses you have per turn. and Charisma. Unlike many RPGs
Combat is notoriously difficult and entirely optional for most of the game. Key features include: and specific body-part aiming (Head
These are the primary way to specialize your character (e.g., Lone Wolf for solo runs or Sarge for party leadership).
The game uses a sophisticated "To-Hit" system where cover, weapon range, and specific body-part aiming (Head, Torso, Legs, Arms) are critical.