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Lighting is one of the most critical elements in 3D art. Implementing three-point lighting (key, fill, and backlights) can help define the character's shape. Pay close attention to reflections in the eyes, as these "catchlights" make a character look more lifelike.
For realistic movement, ensure that clothing and hair assets have proper collision settings enabled. This prevents "clipping," where one object passes through another, and allows for natural-looking gravity and movement during animations. CMA.CMA_Celinna.1.var
Use high-dynamic-range imaging (HDRI) for realistic environmental lighting Lighting is one of the most critical elements in 3D art