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Alice May 2026

: Start by choosing the character or object from the Object Tree that will "own" the new feature.

How to make a good bizarre, Alice in Wonderland style setting? : Start by choosing the character or object

: In the Details Area , click on the "Procedures" tab and select "Create New Procedure." Give it a descriptive name like sayHello or jumpOverHole . : If a feature is too complex, follow

: If a feature is too complex, follow a Work Breakdown Structure (WBS) approach: break major deliverables into smaller, manageable components. You can combine basic movements (move, turn, roll)

: Much like the absurd but "organized nonsense" found in Alice in Wonderland , your features should follow consistent internal rules so the animation feels deliberate rather than random.

: Drag and drop tiles from the Methods panel into the editor. You can combine basic movements (move, turn, roll) with control structures like "Do in order" or "Do together" to create complex actions.

To prepare a good feature in —the educational 3D programming environment—you focus on creating a reusable "method" or "procedure" that defines a specific behavior for an object. This allows you to organize your code and make your animations more sophisticated and easier to manage. Key Steps to Build a Feature (Procedure)