4182.rar

Load the diffuse textures into a generator like , Laigter , or the NVIDIA Texture Tools Exporter to create the normal, height, and specular maps. Integration into EDuke32

texture 4182 { pal 0 { file "highres/textures/4182_diffuse.png" } } normal 4182 { file "highres/textures/4182_norm.png" } specular 4182 { file "highres/textures/4182_spec.png" } Use code with caution. Copied to clipboard 4182.rar

: You must update your .def files (usually textures.def ) to point to the new high-resolution files. Syntax Example : Load the diffuse textures into a generator like

As noted in the community Duke3D HRP thread, these assets were shared so others could "generate normal maps". Syntax Example : As noted in the community

The archive typically contains high-resolution textures or raw source files for tile #4182, which corresponds to specific architectural or decorative elements in the Duke3D engine.

Locate your autoload or highres directory in your EDuke32 installation.